RB.ButtonPressed
Method - Static
public static bool ButtonPressed(int button, int player = RB.PLAYER_ONE, int repeatRate = 0)
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Parameters
button
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int
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A bitmask of one or multiple buttons
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player
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int
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A bitmask of players to check, or RB.PLAYER_ANY to check any player. Defaults to RB.PLAYER_ONE |
repeatRate
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int
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Button repeat rate in frames, if > 0 then the button will re-trigger at this repeat rate
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Returns
bool
True if button(s) pressed
DescriptionReturn true if any of the given button(s) went from an up to down state since IRetroBlitGame.Update was last called. Supported buttons are:
Multiple buttons can be checked at once by ORing them. A few useful combinations are provided:
If player parameter is not provided then by default only RB.PLAYER_ONE buttons will be checked. Optionally any player can be specified:
Players can also be ORed to check for more than one player, or RB.PLAYER_ANY can be used to check for any player. ExampleSee AlsoRB.ButtonReleased RB.ButtonDown RB.InputOverrideSee DocsFeatures - Gamepads Features - Gamepad Input Override |