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                  RB.ButtonPressedMethod  -  Static
 
 
                  
                    | public static bool ButtonPressed(int button, int player = RB.PLAYER_ONE, int repeatRate = 0) |  Parameters
                  
                    | button | int | A bitmask of one or multiple buttons |  
                    | player | int | A bitmask of players to check, or RB.PLAYER_ANY to check any player. Defaults to RB.PLAYER_ONE |  
                    | repeatRate | int | Button repeat rate in frames, if > 0 then the button will re-trigger at this repeat rate |  Returns
                  bool
                True if button(s) pressed DescriptionReturn true if any of the given button(s) went from an up to down state since IRetroBlitGame.Update was last called. Supported buttons are: Multiple buttons can be checked at once by ORing them. A few useful combinations are provided: 
If player parameter is not provided then by default only RB.PLAYER_ONE buttons will be checked. Optionally any player can be specified: 
Players can also be ORed to check for more than one player, or RB.PLAYER_ANY can be used to check for any player. ExampleSee AlsoRB.ButtonReleasedRB.ButtonDown
 RB.InputOverride
 See DocsFeatures - GamepadsFeatures - Gamepad Input Override
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