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Vector2i

RB.BTN_POINTER_ANY

Variable  -  Const

Type

const int

Description

Any finger touch, left, right, or middle mouse button.

Equivalent to RB.BTN_POINTER_A | RB.BTN_POINTER_B | RB.BTN_POINTER_C | RB.BTN_POINTER_D.

Use RB.InputOverride to override input mapping.

Example

void Update()
{
    if (RB.ButtonPressed(RB.BTN_POINTER_ABCD, RB.PLAYER_ONE)) {
        Click();
    }
}

See Also

RB.ButtonDown
RB.ButtonPressed
RB.ButtonReleased
RB.InputOverride

See Docs

Features - Pointer