RB.InputOverride
Method - Static
Parameters
Returns
Nothing.
Description
Provide a delegate for overriding input mapping. The delegate will be called just before every IRetroBlitGame.Update, and every time RB.ButtonDown is called.
Example
void Initialize() { RB.InputOverride(CustomInputOverride); }
void CustomInputOverride(int button, int player, out bool handled) { handled = false;
if (player == RB.PLAYER_ONE) { if (button == RB.BTN_A) { handled = true; return Unity.Input.GetKeyDown(KeyCode.Tab); } } } |
See Also
RB.InputOverrideMethod
RB.ButtonDown
RB.ButtonPressed
RB.ButtonReleased
See Docs
Features - Gamepad Input Override
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