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                  RB.InputOverrideMethod  -  Static
 
 ParametersReturnsNothing.DescriptionProvide a delegate for overriding input mapping. The delegate will be called just before every IRetroBlitGame.Update, and every time RB.ButtonDown is called.  Example
                  
                    | void Initialize() { RB.InputOverride(CustomInputOverride);
 }
 
 void CustomInputOverride(int button, int player, out bool handled)
 {
 handled = false;
 
 
 if (player == RB.PLAYER_ONE) {
 if (button == RB.BTN_A) {
 handled = true;
 return Unity.Input.GetKeyDown(KeyCode.Tab);
 }
 }
 }
 |  See AlsoRB.InputOverrideMethodRB.ButtonDown
 RB.ButtonPressed
 RB.ButtonReleased
 See DocsFeatures - Gamepad Input Override |