RB.BTN_A
Variable - Const
Type
const int
Description
The A button on a gamepad.
This button is also mapped to KeyCode.B, KeyCode.Space for player one, or KeyCode.Semicolon, KeyCode.Keypad1, KeyCode.RightControl for player two.
Use RB.InputOverride to override input mapping.
Example
See Also
RB.ButtonDown
RB.ButtonPressed
RB.ButtonReleased
RB.InputOverride
See Docs
Features - Gamepads
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