AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

SoundReference

Struct

Description

A reference to currently playing sound. This structure is returned by RB.SoundPlay and can be used with RB.SoundStop, RB.SoundVolumeSet, RB.SoundVolumeGet, RB.SoundPitchSet and RB.SoundPitchGet to manage the sound as it plays.

Properties

Methods

IsValid Check whether the SoundReference is valid. A SoundReference can become invalid if it stopped playing and it's audio channel is now occupied by a different sound.
SoundReference Sound reference constructor