AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

SoundReference.SoundReference

Method

public  SoundReference(SoundReferenceInternalState internalRef)

Parameters

internalRef SoundReferenceInternalState Internal sound reference

Returns

Nothing.

Description

There is no reason to construct a SoundReference, it's usually constructed by RetroBlit and used to refer to already playing sounds.

See Docs

Features - Sound