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Vector2i

RB.BTN_ABXY

Variable  -  Const

Type

const int

Description

A, B, X, or Y button on gamepad.

Equivalent to RB.BTN_A | RB.BTN_B | RB.BTN_X | RB.BTN_Y.

Use RB.InputOverride to override input mapping

Example

void Update()
{
    if (RB.ButtonPressed(RB.BTN_ABXYRB.PLAYER_ONE)) {
        AnyButtonPressed();
    }
}

See Also

RB.ButtonDown
RB.ButtonPressed
RB.ButtonReleased
RB.InputOverride

See Docs

Features - Gamepads