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   IRetroBlitGame
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Vector2i

ShaderAsset.SpriteSheetFilterSet

Method

public void SpriteSheetFilterSet(SpriteSheetAsset spriteSheet, RB.Filter filter)

Parameters

spriteSheet SpriteSheetAsset Spritesheet asset
filter RB.Filter RB.Filter.Nearest or RB.Filter.Linear

Returns

Nothing.

Description

Set a shader spritesheet texture filter mode. By default the filter mode is Nearest, for some effects it may be desirable to change the filter mode to Linear.

Example

SpriteSheetAsset  offscreenMask = new SpriteSheetAsset();
ShaderAsset shaderEffects = new ShaderAsset();

void Initialize() {
    offscreenMask.Create(RB.DisplaySize);
    shaderEffects.Load("shaders/effects");
}

void Render() {
    // Draw a sprite with a shader effect
    RB.ShaderSet(shaderEffects);
    shaderEffects.SpriteSheetTextureSet("tex", offscreenMask);
    shaderEffects.SpriteSheetFilterSet(offscreenMask, Filter.Linear);
    RB.DrawSprite("hero", pos);
}

See Also

RB.ShaderSet
RB.ShaderApplyNow
RB.ShaderReset
ShaderAsset.ColorSet
ShaderAsset.ColorArraySet
ShaderAsset.FloatSet
ShaderAsset.IntSet
ShaderAsset.MatrixSet
ShaderAsset.MatrixArraySet
ShaderAsset.VectorSet
ShaderAsset.VectorArraySet
ShaderAsset.SpriteSheetTextureSet

See Docs

Features - Shaders (Advanced Topic)