AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

RB.Filter.Nearest

Enumeration Value

Description

No smoothing, sample from a single nearest texel (texture pixel) only.


Source sprite sheet, x50 scale.


Nearest filtering, rendered at x50 scale.

Example

public void Render()
{
    RB.ShaderSet(0);
    RB.ShaderSpriteSheetTextureSet(0"Gradient"3);
    RB.ShaderSpriteSheetFilterSet(03RB.Filter.Point);
}

See Docs

Features - Sprite Sheets in Shaders