Enumeration Value
Description
No smoothing, sample from a single nearest texel (texture pixel) only.
Source sprite sheet, x50 scale.
Nearest filtering, rendered at x50 scale.
Example
public void Render() { RB.ShaderSet(0); RB.ShaderSpriteSheetTextureSet(0, "Gradient", 3); RB.ShaderSpriteSheetFilterSet(0, 3, RB.Filter.Point); } |
See Docs
Features - Sprite Sheets in Shaders
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