RB.Filter
Enumeration
Description
When using custom shaders it can sometimes be useful to change the sprite sheet texture filter. By default the texture filter is Nearest which produces nice crisp pixels. Linear filtering samples neighbouring pixels and produces a smoothed pixel colors.
Filter mode is set with the RB.ShaderSpriteSheetFilterSet method.
Values
Nearest
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No smoothing, sample from a single nearest texel only
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Linear
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Linear interpolation, pixel color averaged between neighbouring texels
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See Docs
Features - Sprite Sheets in Shaders
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