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                  RB.FilterEnumerationDescriptionWhen using custom shaders it can sometimes be useful to change the sprite sheet texture filter. By default the texture filter is Nearest which produces nice crisp pixels. Linear filtering samples neighbouring pixels and produces a smoothed pixel colors. Filter mode is set with the RB.ShaderSpriteSheetFilterSet method.  Values
                  
                    | Nearest | No smoothing, sample from a single nearest texel only |  
                    | Linear | Linear interpolation, pixel color averaged between neighbouring texels |  See DocsFeatures - Sprite Sheets in Shaders |