Enumeration Value
Description
Linear interpolation, pixel color averaged between neighbouring texels (texture pixels).
Source sprite sheet, x50 scale.
Linear filtering, rendered at x50 scale.
Example
public void Render() { RB.ShaderSet(0); RB.ShaderSpriteSheetTextureSet(0, "Gradient", 3); RB.ShaderSpriteSheetFilterSet(0, 3, RB.Filter.Linear); } |
See Docs
Features - Sprite Sheets in Shaders
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