RB.Effect
Enumeration
Description
Post-processing effects are applied with RB.EffectSet, these effects are rendered after IRetroBlitGame.Render exits. Unlike normal rendering, some of the post processing effects render in native window resolution and so can create sub-pixel details such as Scanlines.
Multiple effects can be layered together. For example you may want to enable the Scanlines, Noise, and Curvature effects together to create a nice retro CRT TV effect.
It is also possible to write your own custom post-processing effects by loading shaders with ShaderAsset.Load and setting them with RB.EffectShader.
Values
See Docs
Features - Postprocessing Effects
Features - Postprocessing Shaders
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