AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

RB.Effect.Fizzle

Enumeration Value

Description

Applies the fizzle out effect, covering the display with given percentage of randomly placed solid color pixels. The color and intensity of this effect can be controlled.

This effect can be animated by changing it's parameters every frame.

Example

void Initialize()
{
    // Fizzle out the screen by 50% to dark red pixels.
    // Note that the Vector2i parameter is ignored for Fizzle.
    RB.EffectSet(RB.Effect.Fizzle, 0.50fVector2i.zeronew Color(0.4f0.0f0.0f));
}

See Docs

Features - Postprocessing Shaders