AudioAsset
Ease
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PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
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   TMXLayer
   TMXLayerLoadState
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Vector2i

RB.Effect.Slide

Enumeration Value

Description

Slide display in or out from given direction. This effect is controlled by specifying the slide amount in pixels, negative values slide in opposite direction. You can animate the effect by changing the slide amount every frame.

Example

int slide = 0;

public void Update()
{
    RB.EffectSet(RB.Effect.Slide, new Vector2i(slide, 0));

    // Animate the slide by increasing it every frame
    if (slide < RB.DisplaySize.width) {
       slide++;
    }
}

See Docs

Features - Postprocessing Shaders