Property - Static Read Only
Type
int
Description
The target Frames Per Second (FPS) as set by IRetroBlitGame.QueryHardware. The FPS value reflects how many times IRetroBlitGame.Update will be called per second. Depending on system load it may not always be possible for RetroBlit to reach this framerate in realtime, it may potentially lag behind and catch up on subsequent frames.
RB.FPS
is equivalent to (1.0f / RB.UpdateInterval).
Internally this property maps to the Unity property Application.targetFrameRate.
Example
See Also
RB.UpdateInterval
IRetroBlitGame.Update
IRetroBlitGame.QueryHardware
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