publicvoid Initialize() { // Load asset from WWW. This method call will immediately return without blocking. mySprites.Load("https://mygame.com/sprites.png", SpriteSheetAsset.SheetType.SpriteSheet, RB.AssetSource.WWW);
// Sprite grid can be set before the sprite sheet is loaded mySprites.grid = newSpriteGrid(newVector2i(16, 16)); }
publicvoid Update() { if (mySprites.status == RB.AssetStatus.Failed) { if (mySprites.error = RB.Result.NetworkError) { RB.Print(newVector2i(4, 4), Color.white, "A network occured error while loading assets!"); }
return; }
if (mySprites.status != RB.AssetStatus.Ready) { return; }