AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

RB.MapLayers

Property  -  Static Read Only

Type

int

Description

The tilemap layer count, as given in IRetroBlitGame.QueryHardware.

A tilemap can have a fixed amount of layers. Each layer can be drawn and manipulated individually.

Example

void DrawAllLayers()
{
    for (int i = 0; i < RB.MapLayers; i++) {
        RB.DrawMapLayer(i);
    }
}

See Also

IRetroBlitGame.QueryHardware

See Docs

Features - Tilemaps