RB.EffectApplyNow
Method - Static
public static void EffectApplyNow()
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Parameters
No parameters.
Returns
Nothing.
Description
Apply post-processing effects immediately. This can be useful if the post processing effects should only be applied to certain layers of the scene. For example, it might be desirable to apply the Shake effect to the game board, but not to the game UI.
After calling RB.EffectApplyNow it is usually desirable to then reset post processing effects with RB.EffectReset, or change parameters of the effects currently applied with RB.EffectSet.
RB.EffectApplyNow
is called automatically at the end of IRetroBlitGame.Render.
Example
See Also
RB.EffectSet
RB.EffectShader
RB.EffectFilter
RB.EffectReset
See Docs
Features - Post-Processing Effects
Features - Post-Processing Shaders
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