AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

RB::HardwareSettings.MapChunkSize

Variable

Type

Vector2i

Description

The internal size of a single map chunk. For majority of projects this value can be left at the default of 16 x 16, however a custom size might be desired if chunks of different sizes are being paged in manually for infinite maps or other purposes. Chunk size is a balance between fast drawing (large chunk size) or fast tilemap changes/updates (small chunk size).