AudioAsset
Ease
FastString
FontAsset
NineSlice
PackedSprite
PackedSpriteID
RB
   HardwareSettings
   IRetroBlitGame
RBAsset
Rect2i
ShaderAsset
SoundReference
SpriteGrid
SpriteSheetAsset
TMXMapAsset
   TMXLayer
   TMXLayerLoadState
   TMXObject
   TMXObjectGroup
   TMXProperties
Vector2i

RB.AssetStatus.Invalid

Enumeration Value

Description

Invalid state, every asset starts in this state until it is loaded. The asset will also return to this state if it is unloaded.

See Docs

Features - Asynchronous Asset Loading